Blood Mastery

Blood Mastery
An Evil Magician list

1. Cut I - The targets gets a cut. Roll an A slash critical.
2. Bleeding II - The target starts to bleed from his nose and ears at 2 hits / round.
3. Cut II - As Cut I, except target gets a B slash critical.
4. Bloodwall - As Waterwall in Water Law, except that the wall is made of blood. It blocks all visibility.
5. Blood Bolt I - A bolt of blood is shot from the palm of the caster. Resolve on the waterbolt attack table, delivering a secondary shock critical of two levels less.
6. Cut III - As Cut I, except target gets a C slash critical.
7. Minor clot - The target's blood forms a clot in his veins or arteries. 10 % chance of heart attack. If target doesn't suffer from heart attack he will have pain and will be at -10.
8. Bleeding IV - As Bleeding II, except that the target also bleeds from his eyes and mouth, and the rate is 4 hits / round. Target is at -10 to all activity due to blood in eyes.
9. Blood Ball I - A ball filled with blood explodes at the target location covering everyone in the area of effect with blood. Resolve on the cold ball attack table with shock criticals.
10. Bloodwall True - As blood wall, except that the caster doesn't need to concentrate, and the duration is 1 round / Level of caster.
11 Blood Bolt III - As Blood bolt I, except for that range is 300' and the depression critical is of one less severity.
12. Hemophilia - Target is inflicted with hemophilia. All hits delivered and bleeding are doubled. Also natural healing takes double time.
13. Cut IV - As Cut I, except target receives a D slash critical.
14. Triad of Blood - As Blood bolt I, except that 3 bolts are shot, and can hit up to 3 targets. Roll one attack for all targets.
15. Bleeding X - As bleeding, except that target starts to bleed from all over his body at 10 hits / level.
16. Blood Bolt V - As Blood Bolt I except that range is 500' and the depression critical is of same severity.
17. Blood Rain - Summons a storm and 3 rounds after the spell is cast a downpour of blood erupts, that will last for 1 hour / level of caster. Naturally everyone within the are of effect will be very much afraid. Roll A - E depression criticals on all significant persons.
18. Bleeding blade - Enchants a blade to deliver extensive bleeding. The next hit that also delivers a critical will deliver bleeding equal to the hits delivered.
19. Blood Ball II - As Blood Ball I except for area of effect.
20. Boil Blood - The target's blood starts to heat up. Target receives an A heat critical for the 10 first rounds, then the severity is increased every 5 rounds until it tops off at E.
25. Lord Cut - The target receives two E slash criticals, or 4 C slash criticals.
30. Lord Bleeding - As Bleeding X, except that the rate is 20 hits per round and the target is at -50 to all activity.
50. Leukemia - The target is inflicted with Leukemia. He is at a penalty equal to -2 x number of days he has suffered. At -100 he will die.